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    <title>Teaching Python - Episodes Tagged with “Gaming”</title>
    <link>https://www.teachingpython.fm/tags/gaming</link>
    <pubDate>Mon, 02 Mar 2020 00:00:00 -0500</pubDate>
    <description>Teaching Python is a podcast about Python programming, computer science education, AI literacy, software development, cloud computing, cybersecurity, data, and how people learn technical skills. Hosted by Kelly Schuster-Paredes, Sean Tibor, and Julian Sequeira, the show is for educators, developers, technology leaders, and lifelong learners who want to better understand how Python connects to the wider world of computing. Episodes explore not only how people learn to code, but also how they build technical judgment, understand systems, evaluate AI-generated code, work with data, think about security, and move from beginner programming into real-world software development. About the Hosts Kelly Schuster-Paredes is a teacher who codes whose work has expanded from classroom computer science into AI strategy, curriculum design, professional learning, educational technology, and responsible technology adoption. Her background in Python and computer science education shapes her focus on learning, AI literacy, computational thinking, and what people need to understand in an AI-shaped world. Sean Tibor is Vice President of Infrastructure and Cloud at Pfizer and a former computer science teacher. He brings expertise in cloud computing, infrastructure, engineering operations, and technical leadership, connecting what people learn about computing with how large-scale systems are actually built, operated, secured, and maintained. Julian Sequiera is a technologist, Fractional CTO, and Senior Program Manager with more than 20 years of experience in infrastructure, cloud, engineering operations, and large-scale technology programs. He is also the co-founder of PyBites, a Python learning platform and community that has helped thousands of developers improve their Python and software development skills. What We Cover Python Programming and Computer Science Education: Learning Python, teaching programming, computational thinking, debugging, code literacy, and helping beginners build strong mental models. AI and AI Literacy: AI-assisted programming, evaluating AI-generated code, responsible AI use, human judgment, and what learners still need to understand when AI can produce code. Cloud, Infrastructure, and Cybersecurity: Systems, networks, deployment, security, reliability, architecture, and the operational side of software. Data and Software Engineering: APIs, databases, testing, maintainability, version control, software design, and moving from simple scripts to real-world applications. Learning and Technical Growth: How people learn difficult technical concepts, get unstuck, build confidence, and develop the judgment needed to use technology well. Expert Interviews: Conversations with educators, developers, engineers, researchers, technology leaders, and others shaping the future of computing and technical education. Teaching Python remains grounded in Python, but the conversation extends beyond syntax. The podcast explores the knowledge, skills, systems, and judgment people need to learn, build, and make responsible decisions with technology.</description>
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    <itunes:subtitle>We're two computer science educators learning and teaching Python</itunes:subtitle>
    <itunes:author>Sean Tibor and Kelly Paredes</itunes:author>
    <itunes:summary>Teaching Python is a podcast about Python programming, computer science education, AI literacy, software development, cloud computing, cybersecurity, data, and how people learn technical skills. Hosted by Kelly Schuster-Paredes, Sean Tibor, and Julian Sequeira, the show is for educators, developers, technology leaders, and lifelong learners who want to better understand how Python connects to the wider world of computing. Episodes explore not only how people learn to code, but also how they build technical judgment, understand systems, evaluate AI-generated code, work with data, think about security, and move from beginner programming into real-world software development. About the Hosts Kelly Schuster-Paredes is a teacher who codes whose work has expanded from classroom computer science into AI strategy, curriculum design, professional learning, educational technology, and responsible technology adoption. Her background in Python and computer science education shapes her focus on learning, AI literacy, computational thinking, and what people need to understand in an AI-shaped world. Sean Tibor is Vice President of Infrastructure and Cloud at Pfizer and a former computer science teacher. He brings expertise in cloud computing, infrastructure, engineering operations, and technical leadership, connecting what people learn about computing with how large-scale systems are actually built, operated, secured, and maintained. Julian Sequiera is a technologist, Fractional CTO, and Senior Program Manager with more than 20 years of experience in infrastructure, cloud, engineering operations, and large-scale technology programs. He is also the co-founder of PyBites, a Python learning platform and community that has helped thousands of developers improve their Python and software development skills. What We Cover Python Programming and Computer Science Education: Learning Python, teaching programming, computational thinking, debugging, code literacy, and helping beginners build strong mental models. AI and AI Literacy: AI-assisted programming, evaluating AI-generated code, responsible AI use, human judgment, and what learners still need to understand when AI can produce code. Cloud, Infrastructure, and Cybersecurity: Systems, networks, deployment, security, reliability, architecture, and the operational side of software. Data and Software Engineering: APIs, databases, testing, maintainability, version control, software design, and moving from simple scripts to real-world applications. Learning and Technical Growth: How people learn difficult technical concepts, get unstuck, build confidence, and develop the judgment needed to use technology well. Expert Interviews: Conversations with educators, developers, engineers, researchers, technology leaders, and others shaping the future of computing and technical education. Teaching Python remains grounded in Python, but the conversation extends beyond syntax. The podcast explores the knowledge, skills, systems, and judgment people need to learn, build, and make responsible decisions with technology.</itunes:summary>
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    <itunes:keywords>Python, Python programming, learn Python, teaching Python, computer science education, coding education, programming for beginners, Python for beginners, computational thinking, code literacy, debugging, software development, software engineering, data science, artificial intelligence, AI literacy, AI-assisted coding, generative AI, machine learning, cybersecurity, cloud computing, cloud infrastructure, APIs, databases, systems thinking, technical education, STEM education, educational technology, edtech, curriculum design, instructional design, professional learning, teacher professional development, coding for students, computer science curriculum, physical computing, robotics, responsible AI, digital literacy, data literacy, technology leadership, developer education, technical coaching, lifelong learning, learning to code, teaching programming, real-world programming, coding with AI, Python podcast, computer science podcast, technology education podcast, programming podcast</itunes:keywords>
    <itunes:owner>
      <itunes:name>Sean Tibor and Kelly Paredes</itunes:name>
      <itunes:email>sean.tibor@gmail.com</itunes:email>
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  <title>Episode 38: Fun with the Arcade Library and Paul Craven</title>
  <link>https://www.teachingpython.fm/38</link>
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  <pubDate>Mon, 02 Mar 2020 00:00:00 -0500</pubDate>
  <author>Sean Tibor and Kelly Paredes</author>
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  <itunes:episode>38</itunes:episode>
  <itunes:title>Fun with the Arcade Library and Paul Craven</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Sean Tibor and Kelly Paredes</itunes:author>
  <itunes:subtitle>Trying to find an easier way to get students excited about programming? Feeling stuck with the PyGame library? Paul Craven, maintainer of the Arcade Python library joins us to talk about using game design to teach programming.</itunes:subtitle>
  <itunes:duration>41:19</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
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  <description>&lt;p&gt;Trying to find an easier way to get students excited about programming? Feeling stuck with the PyGame library? Paul Craven, maintainer of the Arcade Python library joins us to talk about using game design to teach programming.&lt;/p&gt;

&lt;p&gt;Arcade is a easy to use Python library that lets you quickly create games using OpenGL and a simple API that's perfect for beginners. Better still, the Arcade library includes a wide variety of sample programs and comprehensive documentation that is written for new programmers.&lt;/p&gt;

&lt;p&gt;Whether you want to make a platformer, recreate the Asteroids games of your youth, or teach students how to make a roguelike adventure game, the Arcade library may be a great way to start.&lt;/p&gt;

&lt;p&gt;Paul is the chair of the Computer Science department at Simpson College in Iowa. He started programming in Python more than 10 years ago and has used nearly every game library in Python to teach introductory programming. &lt;/p&gt;&lt;p&gt;Special Guest: Paul Craven.&lt;/p&gt;</description>
  <itunes:keywords>python, gaming, game design, computer science, teaching</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Trying to find an easier way to get students excited about programming? Feeling stuck with the PyGame library? Paul Craven, maintainer of the Arcade Python library joins us to talk about using game design to teach programming.</p>

<p>Arcade is a easy to use Python library that lets you quickly create games using OpenGL and a simple API that's perfect for beginners. Better still, the Arcade library includes a wide variety of sample programs and comprehensive documentation that is written for new programmers.</p>

<p>Whether you want to make a platformer, recreate the Asteroids games of your youth, or teach students how to make a roguelike adventure game, the Arcade library may be a great way to start.</p>

<p>Paul is the chair of the Computer Science department at Simpson College in Iowa. He started programming in Python more than 10 years ago and has used nearly every game library in Python to teach introductory programming. </p><p>Special Guest: Paul Craven.</p><p><a rel="payment" href="https://www.patreon.com/teachingpython">Support Teaching Python</a></p><p>Links:</p><ul><li><a title="Python for absolute beginners course - [Talk Python Training - Python tutorials and courses for developers]" rel="nofollow" href="https://training.talkpython.fm/courses/explore_beginners/python-for-absolute-beginners">Python for absolute beginners course - [Talk Python Training - Python tutorials and courses for developers]
</a> &mdash; Learning to program can be overwhelming. Concepts and facts come at you fast and most courses don't cover many of them at all or at a beginner's pace. This is not most courses. Python for absolute beginners is our premier course for beginning developers. We start at the very beginning, teaching you the big ideas and concepts covered in a CS 101 course. Then we move on to writing increasingly complex code and applications in Python.
</li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Trying to find an easier way to get students excited about programming? Feeling stuck with the PyGame library? Paul Craven, maintainer of the Arcade Python library joins us to talk about using game design to teach programming.</p>

<p>Arcade is a easy to use Python library that lets you quickly create games using OpenGL and a simple API that's perfect for beginners. Better still, the Arcade library includes a wide variety of sample programs and comprehensive documentation that is written for new programmers.</p>

<p>Whether you want to make a platformer, recreate the Asteroids games of your youth, or teach students how to make a roguelike adventure game, the Arcade library may be a great way to start.</p>

<p>Paul is the chair of the Computer Science department at Simpson College in Iowa. He started programming in Python more than 10 years ago and has used nearly every game library in Python to teach introductory programming. </p><p>Special Guest: Paul Craven.</p><p><a rel="payment" href="https://www.patreon.com/teachingpython">Support Teaching Python</a></p><p>Links:</p><ul><li><a title="Python for absolute beginners course - [Talk Python Training - Python tutorials and courses for developers]" rel="nofollow" href="https://training.talkpython.fm/courses/explore_beginners/python-for-absolute-beginners">Python for absolute beginners course - [Talk Python Training - Python tutorials and courses for developers]
</a> &mdash; Learning to program can be overwhelming. Concepts and facts come at you fast and most courses don't cover many of them at all or at a beginner's pace. This is not most courses. Python for absolute beginners is our premier course for beginning developers. We start at the very beginning, teaching you the big ideas and concepts covered in a CS 101 course. Then we move on to writing increasingly complex code and applications in Python.
</li></ul>]]>
  </itunes:summary>
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<item>
  <title>Episode 32: Teaching Python With TwilioQuest</title>
  <link>https://www.teachingpython.fm/32</link>
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  <pubDate>Wed, 20 Nov 2019 00:00:00 -0500</pubDate>
  <author>Sean Tibor and Kelly Paredes</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/c8ea6bdf-0c80-46e7-a00a-639d7dc2be91/4724a019-ce39-4fd1-a91a-65f75116589e.mp3" length="19501635" type="audio/mpeg"/>
  <itunes:episode>32</itunes:episode>
  <itunes:title>Teaching Python With TwilioQuest</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Sean Tibor and Kelly Paredes</itunes:author>
  <itunes:subtitle>Kelly and Sean embark on an epic journey with Kevin Whinnery from TwilioQuest to learn more Python in the classroom. From the TwilioQuest Website: Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era.</itunes:subtitle>
  <itunes:duration>43:50</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://cdn.fireside.fm/file/fireside-images-2024/podcasts/images/c/c8ea6bdf-0c80-46e7-a00a-639d7dc2be91/episodes/4/4724a019-ce39-4fd1-a91a-65f75116589e/cover.jpg?v=1"/>
  <description>&lt;p&gt;This week, Kelly and Sean embark on a journey with Twilio Developer Evangelist Kevin Whinnery using TwilioQuest to learn more Python in the classroom. &lt;/p&gt;

&lt;p&gt;What is TwilioQuest?&lt;/p&gt;

&lt;p&gt;Learn to code and lead your intrepid crew on a mission to save The Cloud in &lt;a href="https://www.twilio.com/quest" rel="nofollow noopener"&gt;TwilioQuest&lt;/a&gt;, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.&lt;/p&gt;

&lt;p&gt;Players will learn how to code in Python, set up a developer environment, use Git to contrubute to open source projects, and access Twilio APIs to communicate using code. &lt;/p&gt;</description>
  <itunes:keywords>gamification, python, education, teaching, twilio</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>This week, Kelly and Sean embark on a journey with Twilio Developer Evangelist Kevin Whinnery using TwilioQuest to learn more Python in the classroom. </p>

<p>What is TwilioQuest?</p>

<p>Learn to code and lead your intrepid crew on a mission to save The Cloud in <a href="https://www.twilio.com/quest" rel="nofollow noopener">TwilioQuest</a>, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.</p>

<p>Players will learn how to code in Python, set up a developer environment, use Git to contrubute to open source projects, and access Twilio APIs to communicate using code. </p><p><a rel="payment" href="https://www.patreon.com/teachingpython">Support Teaching Python</a></p><p>Links:</p><ul><li><a title="TwilioQuest - Discover your power to change the world with code." rel="nofollow" href="https://www.twilio.com/quest">TwilioQuest - Discover your power to change the world with code.
</a> &mdash; Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.
</li><li><a title="Kano PC | Learn" rel="nofollow" href="https://kano.me/us/store/products/kano-pc/learn">Kano PC | Learn
</a> &mdash; How to code your computer
With simple steps, learn logic, Python and Javascript. Level up as you make art, games, and music. It's your first steps into making your own websites, games, and more.
</li><li><a title="MECC - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/MECC">MECC - Wikipedia
</a> &mdash; The Minnesota Educational Computing Consortium (later Corporation), most commonly known as MECC, was an organization founded in 1973. The goal of the organization was to coordinate and provide computer services to schools in the state of Minnesota; however, its software eventually became popular in schools around the world.[1][2] MECC had its headquarters in the Brookdale Corporate Center in Brooklyn Center, Minnesota.[3][4][5]
</li><li><a title="Oregon Trail, The : MECC : Free Borrow &amp; Streaming : Internet Archive" rel="nofollow" href="https://archive.org/details/msdos_Oregon_Trail_The_1990">Oregon Trail, The : MECC : Free Borrow &amp; Streaming : Internet Archive
</a> &mdash; As a covered wagon party of pioneers, you head out west from Independence, Missouri to the Willamette River and valley in Oregon. You first must stock up on provisions, and then, while traveling, make decisions such as when to rest, how much food to eat, etc. The Oregon Trail incorporates simulation elements and planning ahead, along with discovery and adventure, as well as mini-game-like activities (hunting and floating down the Dalles River).
</li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>This week, Kelly and Sean embark on a journey with Twilio Developer Evangelist Kevin Whinnery using TwilioQuest to learn more Python in the classroom. </p>

<p>What is TwilioQuest?</p>

<p>Learn to code and lead your intrepid crew on a mission to save The Cloud in <a href="https://www.twilio.com/quest" rel="nofollow noopener">TwilioQuest</a>, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.</p>

<p>Players will learn how to code in Python, set up a developer environment, use Git to contrubute to open source projects, and access Twilio APIs to communicate using code. </p><p><a rel="payment" href="https://www.patreon.com/teachingpython">Support Teaching Python</a></p><p>Links:</p><ul><li><a title="TwilioQuest - Discover your power to change the world with code." rel="nofollow" href="https://www.twilio.com/quest">TwilioQuest - Discover your power to change the world with code.
</a> &mdash; Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.
</li><li><a title="Kano PC | Learn" rel="nofollow" href="https://kano.me/us/store/products/kano-pc/learn">Kano PC | Learn
</a> &mdash; How to code your computer
With simple steps, learn logic, Python and Javascript. Level up as you make art, games, and music. It's your first steps into making your own websites, games, and more.
</li><li><a title="MECC - Wikipedia" rel="nofollow" href="https://en.wikipedia.org/wiki/MECC">MECC - Wikipedia
</a> &mdash; The Minnesota Educational Computing Consortium (later Corporation), most commonly known as MECC, was an organization founded in 1973. The goal of the organization was to coordinate and provide computer services to schools in the state of Minnesota; however, its software eventually became popular in schools around the world.[1][2] MECC had its headquarters in the Brookdale Corporate Center in Brooklyn Center, Minnesota.[3][4][5]
</li><li><a title="Oregon Trail, The : MECC : Free Borrow &amp; Streaming : Internet Archive" rel="nofollow" href="https://archive.org/details/msdos_Oregon_Trail_The_1990">Oregon Trail, The : MECC : Free Borrow &amp; Streaming : Internet Archive
</a> &mdash; As a covered wagon party of pioneers, you head out west from Independence, Missouri to the Willamette River and valley in Oregon. You first must stock up on provisions, and then, while traveling, make decisions such as when to rest, how much food to eat, etc. The Oregon Trail incorporates simulation elements and planning ahead, along with discovery and adventure, as well as mini-game-like activities (hunting and floating down the Dalles River).
</li></ul>]]>
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